Super Mario Run

From the Super Mario Wiki, the Mario encyclopedia
(Redirected from Toad Rally)
Jump to navigationJump to search

This article needs Super Mario improvement. Specifically:

  • Rewrite the Gameplay section. A lot of the core gameplay information (namely the stuff about Items and Objects) should be moved to the Items and Objects tables that have been created, as they're redundant to it.
  • The "See also:" items on the Enemies and Obstacles tables should have their entries split into their own rows
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".
"SMR" redirects here. For other uses, see SMR (disambiguation).
Super Mario Run
Final logo for Super Mario Run
For alternate box art, see the related gallery.
Developer Nintendo EPD
Publisher Nintendo
Platforms iOS, iPadOS, Android[1]
Engine Unity
Release dates iOS:
Japan December 15, 2016[?]
USA December 15, 2016[?]
Europe December 15, 2016[?]
Australia December 15, 2016[?]
HK December 15, 2016[?]
ROC December 15, 2016[?]
South Korea February 1, 2017[?]
Android:
USA March 22, 2017[2]
Europe March 22, 2017[?]
Japan March 23, 2017[?]
Australia March 23, 2017[3]
South Korea March 23, 2017[?]
HK March 23, 2017[?]
ROC March 23, 2017[?]
Languages English
Japanese
Chinese (Traditional)
Dutch
French
German
Italian
Korean
Portuguese (Brazil)
Russian
Spanish (Latin America)
Spanish (Europe)
Genre 2D platformer
Ratings iOS & iPadOS:
4+ - Four years and older
Android:
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
USK:6 - Six years and older[?]
ClassInd:L - General audience[?]
ACB:G - General[?]
IARC:3+ - Three years and older[?]
Modes Single player, multiplayer
Format
Digital download
Input Touch controls

Super Mario Run is an automatic runner platform game for iOS and Android devices. In the game, Mario is constantly moving to the right, and he jumps when the player taps the screen. The game features four modes: World Tour, the main game mode where players go through six different worlds to rescue Princess Peach; Toad Rally, a battle mode where players can compete against another player's run to recruit Toads; Kingdom Builder, where players can customize their own kingdom with different objects; and Remix 10, where the player has to play through series of 10 short courses as part of a quest to rescue Princess Daisy.[4][5] Nintendo markets the game as the first Super Mario title that can be played with one hand. In 2020, it was recognized as the nineteenth entry in the Super Mario series;[6] on Mario Portal, it is recognized as the twentieth.[7] It is the second mobile application developed and published by Nintendo (following Miitomo) and the first mobile game of the Super Mario franchise. The game was developed with the Unity game engine.[8]

The game was initially released exclusively on iOS in 150 territories on December 15, 2016; released in South Korea on February 1, 2017; and released on Android devices, as well as 14 additional territories, on March 22, 2017. However, circa 2020, the game was delisted in Vietnam for undisclosed reasons. Super Mario Run was the most widely available Nintendo-related mobile game—available in every territory where Google Play and/or the iOS App Store was/were also officially available in March 2017, except for Algeria, China (iOS only), Georgia (Android only), Iceland, Kenya, and Myanmar (Android only)—until November 2, 2021, when Pikmin Bloom became officially available in 180 markets. Super Mario Run is also the first Super Mario game to be officially localized in Brazilian Portuguese.

Super Mario Run is free-to-start, with the first four courses of World Tour and Toad Rally available to play, as well as the time-restricted play of Remix 10. The full game costs USD$9.99 (the price slightly varies in some countries), with a limited-time 50% discount of USD$4.99 from September 29, 2017 to October 12, 2017 (to coincide with the version 3.0.4 release), from March 10, 2018 to March 26, 2018 (celebrating MAR10 Day), and from March 10, 2023 to May 31, 2023 (to promote the release for The Super Mario Bros. Movie). A demo of Super Mario Run was made available at Apple Store outlets worldwide starting December 8, 2016.[9] Only World Tour is playable in the demo, with the same courses available as the trial version, although Bowser's Castle Hangout has only a 20-second timer.

Super Mario Run is one of a few Nintendo apps with heavy My Nintendo integration. Missions in the game can reward Super Mario Run Platinum Points, which can be spent on various My Nintendo rewards. A set of rewards is specific to Super Mario Run.

Gameplay[edit]

This section is about the gameplay found in Super Mario Run's three side-scrolling platforming modes. For the Kingdom Builder, see Super Mario Run § Kingdom Builder.
Gameplay example of Super Mario Run.
Mario in the first stage of the game, Up and Over.

In Super Mario Run, Mario (or one of the other 10 playable characters) runs to the right across courses full of items to collect and enemies to dodge or fight against. There are three different modes with this premise, each with a different goal. However, the goal of all of them can generally be summarized as "go as far to the right as possible while collecting coins". The player moves forward automatically, with the main decision point being when and how to jump.

If the player taps on the screen, they jump into the air. This can be used to get over hazards like pits and lava, reach coins, and avoid enemies. As a Super Mario game, the jump is a very flexible move. By quickly tapping the screen, the player can do a very low jump. By holding the screen, the player will jump higher. As a general rule, coins are placed such that following them forms an optimal path through a course. Using both high and low jumps as needed makes following the coins easier. If the player lands on a normal enemy, the enemy is defeated, and grants the player coins. If the player can defeat multiple enemies in a row, each enemy will grant more coins than the last one.

Courses can have one of seven environments. They can take place in the plains, underground, in the sky, through a desert, up a Tower, through a Ghost House, on an Airship, inside a Castle, or in a forest. Environments sometimes have additional rules attached, like the lava present in a Castle. For the most part though, an environment indicates the theme of the course and implies which enemies and obstacles are likely to appear in it.

Blocks frequently appear in Super Mario Run. These portions of the terrain can have special properties. Pause Blocks are common blocks that keep the player from moving after they stand on them. A tap releases this hold, so a Pause Block can be used to pick the correct time to continue into the course. If the player jumps into some blocks from below, such as Brick Blocks or Time Blocks, the block will react. ? Blocks are the most important kind of block, because when they are hit in this way, they provide helpful items. Some items are granted directly to the player, while others are thrown out in front of them so that the player has to pick them up.

Getting through each course is made easier through several new moves that are used automatically in certain situations. The player vaults over short obstacles and small enemies, such as Pipes and Goombas, without having to stop at the obstacle or take damage from enemies. If the player jumps to a solid platform but hits the edge instead of landing on top, they use Edge Climbing to pull themselves up and continue to move forward.

The player can jump in other ways. By jumping while standing on a Long Jump Block, the player performs a Long Jump, a low jump that sends the player far forward before landing. By jumping while standing on a Backflip Block, the player performs a Backward Somersault, which makes them flip while jumping backward. Super Mario Run is the first 2D Super Mario game with these moves, which otherwise only appear in 3D Super Mario games.

The player can jump backward in certain cases. If the player collides with a wall while in the air, they begin to slide down it. By tapping the screen while in contact with the wall, or while sliding down, the player performs a Wall Jump. This boosts them upward and away from the wall, usually going backward. The aforementioned Backward Somersault can also be used to jump backward. By using repeated wall-jumps, the player can climb to high areas. However, most courses force the player to move forward after landing. Sometimes these two moves are combined, by having the player Backward Somersault into a left facing wall and then do a wall-jump off it to go back forward and reach a high place.

The player's speed varies based on the terrain. The player walks slower when going upward, and faster when going downward. By landing on a downward slope from a jump, the player can use a Slope Slide to careen down and knock out all enemies in their path.

If the player takes damage from enemies or obstacles, or makes a critical mistake like falling into a pit, they are sent into a bubble while dropping five coins. Bubbles drift backward through the course. The player can pop the bubble and return to normal by tapping the screen. Instead of a traditional lives system, the player can continue playing a course as long as they have a bubble remaining. If there are no bubbles left, then the player is defeated, which usually has a penalty of some kind. The Remix 10 mode is harsher, because the player does not have bubbles in that mode.

If the player obtains a Super Mushroom, a kind of power-up that is often found from ? Blocks, their character grows to twice their size. In this state, taking damage only shrinks the player back to normal, temporarily reduces their movement speed, and causes them to drop five coins, instead of having to use a bubble. Before the 3.0.4 update, only Mario and Luigi could gain the ability to take damage without using a bubble, with all other characters instead obtaining five coins upon touching a Super Mushroom. Mario and Luigi get five coins as well if they are already tall. Players can also find a Super Star, a different kind of power-up. While the effect of a Super Mushroom is permanent, the effect of a Super Star is temporary. While a Super Star is in effect, the player is invincible. That is, they automatically defeat enemies simply by touching them and are immune to most obstacles. Critical mistakes like falling into pits are still dangerous. Invincible characters also attract coins around them, though certain types are excluded. In this game, the player does not get to keep their collected power-ups after finishing a run in any particular mode.

Certain courses change the game's mechanics. Courses that take place inside a ghost house slow the player down, as those courses are puzzle influenced. In them, each room is horizontally wrapped, so anything that goes off the right edge of the screen appears on the left. The same is true for moving off the left edge. To move forward in the course, the player has to enter doors by walking into them, which takes them to the next room. Courses that take place inside a Tower have the game progress by going upward instead of to the right. There are solid walls to both the left and right of the screen. In these courses, the player can switch the direction they move in by using any wall. This is done either by wall-jumping or by jumping up and sliding back down while next to a wall.

The player has advanced moves that which allows the player to move the character in more complex ways. These are rarely necessary, but can prove extremely helpful. The Midair Spin, performed by tapping the screen in the air, allows the player to stay in the air for longer. The Spin Strike, performed by tapping the screen while near and above an enemy, makes it easier to stomp on the enemy and jump off to reach high areas. The Midair Stall, the most complex and least broadly applicable of these moves, is performed by swiping left on the screen and keeping the finger pressed down. The player will slow down in the air, which can enable them to fall straight down as necessary. Releasing the screen or swiping left returns to normal, as does landing.

While playing the game, players are also able to listen to their own music on their device through iTunes, YouTube Music or other applications. While doing so, the playable character wear oversized headphones, becoming Headphone Mario. Music beats emanate from the headphones. This feature can be activated at any time through a Toad wearing headphones in Kingdom Builder or on the map and pause screens of the Remix 10 mode.[10] The character and this function only appear after playing Remix 10 for the first time.[11]

The game has missions, in which the player completes a specified task in one or more of the modes. Missions can have varying rewards. Most missions are part of events. They include an infographic tracking the player's progression such as a sheet or a card.[12] If a mission is completed, these visuals appear the next time the player goes to the main menu to inform them of the accomplishment.

Previous installments in the Super Mario series, did not have the player move automatically. This means that, for returning players, a number of mechanics have been modified to better fit the gameplay. For example, when the player stomps a Koopa Troopa in this game, the Koopa Shell of the Koopa Troopa is kicked at the same time. Prior games would require that the player lands on the Koopa Shell to kick the shell. Similar changes occur all over the game, for enemies such as Boo and Lakitu. This applies to objects as well. For instance, Blocks toss items forward in this game, whereas in the past the item would grow out of the block and start moving from the block's position. Score as a mechanic is entirely replaced by collecting coins, with the effect increasing points earned for defeating consecutive enemies applied to the coins they grant when defeated.

Game modes[edit]

World Tour[edit]

World Tour is the main gameplay mode of Super Mario Run, where players are tasked with completing 24 different courses across 6 worlds in order to rescue Princess Peach from Bowser after he kidnapped her and destroyed the Mushroom Kingdom. (There is also a tutorial, preempting the events of the game.) Each course has the player run through a series of challenges, usually centered around a certain enemy or mechanic, in order to reach the Goal Pole at the end of the course. Doing so completes the course, and the player is rewarded with more coins the higher they touch the Goal Pole. Reaching the top often requires completing a final jumping challenge, and the Goal Pole serves as a boundary so it cannot be jumped over.

When the game is started, the player only has access to the game's first course, Up & Over. By completing a course for the first time, the player unlocks the next course. Courses are divided into Worlds of four courses each. When the player completes a World for the first time, as in completes the fourth and final course in that World, they receive Rally Tickets and Hammers, which are usable in other modes. This also adds segments from the courses of that World to the Toad Rally mode as possible layouts. If the player completes a World that they did before, then they receive 100 coins for Kingdom Builder mode as a bonus. (These coins do not count as being obtained in World Tour.) Starting in version 2.0.0, the player can replay the tutorial at any point from this menu.

Every world's final course is either an Castle course or an Airship course. In these courses, the Goal Pole is not present. Instead, the player will have to fight a boss to complete the course. Bowser is the boss in castle courses, and Boom Boom is the boss in airship courses. These courses alternate: World 1's final course is a Castle, World 2's final course is an Airship, World 3's final course is a Castle, and so on. An exception is World 6, which has an Airship as the third course and a Castle as the fourth course.

Upon completing the first 24 courses, World ★ is unlocked. World ★ is different from the other Worlds. It has 9 courses instead of 4, and these courses are not unlocked by completing the course that comes before it. Instead, these courses are unlocked by completing missions across the modes of Super Mario Run.[13] Its last course is an Airship. It also has a different Airship course as the second course, but that one has a Goal Pole instead of ending with fighting Boom Boom.

The player starts with two bubbles at the start of each course, though more can be obtained by hitting certain ? Blocks. In addition, the player can prematurely use a bubble by tapping the icon on the top-left of the screen. This can be used to attempt to collect any items they missed earlier in the course or go through both choices for a split path without having to reset. If the player is defeated with no bubbles remaining, they lose and leave the course with no rewards. The player is taken to a black screen, where they may choose to start again or return to the course selection screen.

Each course has a timer, usually starting with 60 to 90 seconds. If the timer counts down to 0, the player loses immediately. Courses may have Time Blocks that will grant the player more time when hit, up to a maximum of 99. The player's bubble count and time do not carry over between stages or runs of the same stage.

In every course, the player can collect a set of five color coins, which can be found among regular coins or within Brick Blocks and ? Blocks. At the end of the course, these add ten coins to the coin counter. At first, the color coins are Pink Coins. If all five Pink Coins are collected in a single run for the first time, the player receives Rally Tickets and unlocks the ability to collect Purple Coins. These coins are put in more challenging locations than the Pink Coins. If all five Purple Coins are collected in one run for the first time, the player receives Rally Tickets and unlocks the ability to collect Black Coins, which are put in even more challenging locations. Black Coins also cannot be collected with the magnetizing effect of a Super Star. Collecting all the Black Coins in a single run for the first time only rewards Rally Tickets. The player can choose which color coins to collect on the course-selection screen, with the game defaulting to the most difficult set. Courses might have slight modifications made to them depending on which color of coins are available to collect. Ghost houses are more dramatic, with entire rooms swapping out for other rooms based on the color coin that is present.

Once a course is complete, the game shows a summary screen to the player. The value of the color coins they collected in that run are added to the number of coins collected in the course, creating a final total for the run. This total is added to the coin total used to buy items in the Shop in Kingdom Builder. If the player collected a full set of color coins in a course, this is marked as well. Additionally, each course lists the highest number of coins obtained in a single run. The player also gets to see every enemy in the course, and the number of each they defeated in that run.

Worlds 2 through 6, as well as World ★, can only be accessed by paying to unlock the full game. Only the first three courses of the game, as well as the first 30 seconds of the fourth course can be accessed for free. However, starting with version 2.0.0, by completing Bowser's Challenges, players are given an additional 60 seconds on the timer for Bowser's Castle Hangout, allowing them to complete the entire course.

In the version 1.1.0 update, an Easy Mode was added. If the player accesses a course in Easy Mode, they have an infinite amount of bubbles and time to complete the course with. The gauge from the tutorial appears too, measuring out the how the player's taps are affecting their jump height. Easy Mode can be toggled on before starting a course (only from version 2.0.0 onward) or activated on the black screen after losing in a course. However, after finishing a course, the player does not keep any Coins collected and the personal high coin count is not recorded. The 24th course and World ★ courses cannot be played on Easy Mode.

Gold Goomba events are held in this mode. In these events, Gold Goombas appears in certain courses, indicated by a Gold Goomba icon in the course-selection screen. Defeating a Gold Goomba earns a stamp in the stamp card at the end of a course. During the events, courses with Gold Goombas do not affect the high coin count. There are two types of Gold Goomba events: "Mega event" has four stamp cards with 20 stamps spots each, and "Gold Goomba Lite" has four stamp cards with 5 stamp spots each (with the fourth card having 10 stamp spots instead of 5). Event dates and details are shown here.

List of courses[edit]
Tutorial
Icon # Name Environment
Icon representing How to Play on the World Tour menu of Super Mario Run. N/A How to Play Ground
World 1
Icon # Name Environment
Super Mario Run level icon 1-1 Up and Over Ground
Super Mario Logo level icon 1-2 Wall-Kicking It Underground Underground
Super Mario Logo level icon 1-3 Paratroopas in Mushroom Valley Sky
Castle icon from the World Tour screen 1-4 Bowser's Castle Hangout Castle
World 2
Super Mario Logo level icon 2-1 Ghost-Door Deception Ghost House
Super Mario Logo level icon 2-2 Sky-High Lifts and Leaps! Sky
Super Mario Logo level icon 2-3 Treasure-Hoarding Swoops Underground
Airship icon from the World Tour screen 2-4 Airship Cannons...Fire! Airship
World 3
Super Mario Logo level icon 3-1 Big Spiny Blitz Desert
Super Mario Logo level icon 3-2 Bullet Bill Barrage Sky
Super Mario Logo level icon 3-3 Shell Me the Way! Ground
Castle icon from the World Tour screen 3-4 Fire Bar Castle! Youch! Castle
World 4
Super Mario Run level icon 4-1 Cutting-Edge Spire Tower
Super Mario Run level icon 4-2 Slope to Success Ground
Super Mario Run level icon 4-3 Danger High and Low Underground
Airship icon from the World Tour screen 4-4 Firing the Airship's Burners Airship
World 5
Super Mario Run level icon 5-1 Lakitu's Revenge Sky
Super Mario Run level icon 5-2 Pokey Vaulting Desert
Super Mario Run level icon 5-3 Boohind Lock and Key Ghost House
Castle icon from the World Tour screen 5-4 Rings of Fire! Castle
World 6
Super Mario Run level icon 6-1 Land of Spikes Desert
Super Mario Run level icon 6-2 Switch Ghost House Ghost House
Airship icon from the World Tour screen 6-3 Throwing It All Overboard Airship
Bowser's Bob-ombing Run (World 6-4) icon from the World Tour screen 6-4 Bowser's Bob-ombing Run Castle
World ★
Icon Name Environment Mission
Super Mario Run level icon Scuttlebug Forest Forest Defeat Bowser with Princess Peach in World 6-4.
Super Mario Run level icon Airship Armada Airship Clear World 1-1 with five coins or less.
Super Mario Run level icon Fishing Boo Taunts You Ghost House Win Toad Rally three times in a row.
Super Mario Run level icon Desert Fuzz Desert Collect 30 or more medals in a single round of Remix 10.
Super Mario Run level icon Dark and Stormy Ghost House Clear World 4-1 with 60 or more left on the timer.
Super Mario Run level icon Wild Slopes Sky Clear World 1-2 with 400 or more coins.
Super Mario Run level icon Scaredy Rat Race Tower Clear World 4-2 without defeating a single Goomba.
Super Mario Run level icon Spike Bar Jungle Forest Clear World 5-1 with 300 or more coins.
Super Mario Run level icon Airship Plunder Airship Defeat 20 or more Ninjis in a single run in World 2-4.

Toad Rally[edit]

Gameplay example of Toad Rally in Super Mario Run.
Running against an opponent in Toad Rally

Toad Rally has players compete against "ghosts" of other players in one-minute runs through randomized courses, with the goal being to collect the most coins and impress the most Toads. This helps replenish the kingdom after Bowser drove all the Toads away. Toadette is the judge for the mode. Playing Toad Rally costs one Rally Ticket.

A Toad comes to cheer for the player when they perform one of the following actions:

  • Rolling Jump (jump when doing a Landing Roll)
  • Vaulting Jump (jump when Vaulting)
  • Climbing Jump (jump when Edge Climbing)
  • Consecutive Stomps (jumping on more than one enemy without touching the ground in between)
  • Consecutive Wall Jumps (wall jumping at least twice on two walls one opposite to the other)
  • collecting a Pink Coin
  • collecting all the Blue Coins that appear after hitting a P Switch
  • Threading the Ring (jump through a Fire Chain without taking damage)
  • being the first to touch the Checkpoint Flag

While there’s no limit in the amount of Toads that can cheer, only the first 30 Toads who cheered for each the two players are shown in the Rally summary. By performing these actions, the player also fills up a meter presented near the top of the screen. Once the meter is filled up, or a Super Star is obtained, the player will temporarily enter a Coin Rush. In a Coin Rush, objects dispense considerably more coins than normal, more coins appear overall, and enemies supply more coins upon being defeated. The Super Star's coin attracting effect is still used if applicable. Coin Rushes, excluding those caused by Super Stars, can be prolonged by performing certain actions (the same as those that fill the Coin Rush meter) or collecting coins.

If the player dies, the meter for a Coin Rush is reset and any ongoing Coin Rush ends. The player has an infinite supply of bubbles in Toad Rally, but they cannot manually enter a bubble.

The timer cannot be extended or stopped in this mode.

During Toad Rally, an image of the opponent's character is seen in a layer behind the player's character. It has a static appearance, but it does flips when it performs one of the above actions, has sparkles when they are in a Coin Rush, and has rainbow colors when they are invincible. Any bubbles they use are also visible. If the opponent is off screen, an indicator shows which side of the screen they are on, which moves to reflect their height. A pin with an "X" mark is shown at every location in the course where the opponent dies, which is visible before and after the opponent reaches it. The opponent cannot interact with the player except to reach the Checkpoint Flag first; an indicator is shown when the opponent reaches the Checkpoint Flag.

At the end of the round, both competitors' total number of coins collected are compared, with the cheering Toads serving as multiplier to the coins. The player is shown a Toad Tally: an abstracted version of the run of both themselves and their opponent which shows how the coins collected changed overtime. The player can tap the screen to have it play faster or skip it with a button. The Toads' effect on the coin total is shown last, with the opponent's coins multiplied before the player's. The player with the higher Coin total wins, resulting in them taking the Toads of the other player. If the player wins the match, they gain the Toads that were cheering on both themselves and their opponent during the match. However, if the player loses, they lose a few of their Toads they had before the match started. If the player lost, then from the results screen they may choose to have a rematch against the same opponent. In either case, the player's final total of coins is added to the total used to buy items in Kingdom Builder.

While the player can quit out to the menu during a Toad Rally, this is penalized by having some of the Toads that were cheering leave the kingdom.

If either player plays as one of the Yoshis, Toads of the corresponding color are more likely to cheer for them. If either player plays as Toadette, it becomes easier to get Toads to cheer for them. During the result screen, as that player's Toads are being factored for the coin calculation, some of the Toads cheering for the opponent switch to Toadette's side. This raises her coin multiplier and lowers the opponent’s. Toad takes her place as the judge, even if Toad is also being played as.

Players are able to choose between 5 different opponents from the menu screen, each being found in one of 7 different environments. Each match takes place on a somewhat randomly-generated course with that environment. Courses are made up of small segments from World Tour courses using the selected environment, as well as certain segments original to Toad Rally layouts, strung together into one infinite course. While matches can initially only be played in the ground environment, they are able to unlock more by completing each world in the World Tour mode. The environment chosen also impacts which colors of Toads which can come to cheer during the match.

Environment Toad Colors Available
Ground Red Toads
Underground Red Toads, Blue Toads
Sky Red Toads, Green Toads
Desert Red Toads, Yellow Toads
Ghost House Red Toads, Purple Toads
Castle Red Toads, Blue Toads, Green Toads
Airship Red Toads, Blue Toads, Green Toads, Yellow Toads, Purple Toads

The "Loads of Coins" event is periodically held in this mode. During the event, if the player wins a match, their final total of coins is multiplied by 1.5 before being added to Kingdom Builder.[14] The following are the dates when the event was held:

  • January 16, 2017 - January 26, 2017
  • March 9, 2017 - March 22, 2017
  • April 13, 2017 - April 24, 2017
  • June 1, 2017 - June 15, 2017
  • July 27, 2017 - August 10, 2017
  • September 1, 2017 - September 15, 2017
  • October 24, 2017 - November 9, 2017
  • December 15, 2017 - December 29, 2017
  • February 16, 2018 - March 2, 2018
  • May 11, 2018 - May 25, 2018
  • July 20, 2018 - August 3, 2018
  • September 28, 2018 - October 12, 2018
  • November 23, 2018 - December 7, 2018
  • January 18, 2019 - February 1, 2019
  • March 15, 2019 - March 29, 2019
  • May 10, 2019 - May 24, 2019
  • July 5, 2019 - July 19, 2019
  • August 30, 2019 - September 13, 2019
  • October 25, 2019 - November 8, 2019
  • January 17, 2020 - January 31, 2020
  • March 13, 2020 - March 27, 2020
  • July 3, 2020 - July 17, 2020
  • August 28, 2020 - September 11, 2020
  • October 23, 2020 - November 6, 2020
  • December 18, 2020 - January 1, 2021
  • August 23, 2024 - September 6, 2024
  • October 18, 2024 - November 1, 2024

By winning Toad Rally three times in a row, the player unlocks the World ★ course Fishing Boo Taunts You.

Names in other languages
LanguageNameMeaningNote(s)Ref.
Japaneseキノピオラリー
Kinopio Rarī
Toad Rally[?]
Chinese奇諾比奧拉力賽
Qínuòbǐ'ào Lālìsài (Mandarin)
Kèihnohkbéi'ou Lāailihkchoi (Cantonese)
Toad Rally[?]
DutchToad-raceToad Race[?]
FrenchDéfis ToadToad Rallies[?]
GermanToad-RallyeToad Rally[?]
ItalianSfide ToadToad Rallies[?]
PortugueseCorridasRallies[?]
RussianРалли с тоадами
Ralli s toadami
Rally with Toads[?]
SpanishCarrerasRaces[?]
Friendly Run[edit]

In Friendly Run, accessed through the Friends List, the player can compete against the ghosts of friends in a round of Toad Rally. However, no progress can be made through this mode. Unlike a normal Toad Rally, the number of coins and Toads that a player has does not change. Neither do enemies being defeated count toward leveling them up.[15] Initially, Friendly Run can only be played once a day. However, the limited number of plays increases to three when World 1 is cleared, and to five when World 2 is cleared.

In a Friendly Run Event, they can earn Rally Tickets, which can be used to play regular Toad Rally or Remix 10. Here are the following dates that the event was held:

  • December 27, 2016 - January 11, 2017
  • May 18, 2017 - June 1, 2017
  • July 14, 2017 - July 27, 2017
  • January 5, 2018 - January 19, 2018
  • April 6, 2018 - April 20, 2018
  • June 22, 2018 - July 6, 2018
  • August 31, 2018 - September 14, 2018
  • October 26, 2018 - November 9, 2018
  • December 7, 2018 - December 21, 2018
  • February 15, 2019 - March 1, 2019
  • April 12, 2019 - April 26, 2019
  • June 7, 2019 - June 21, 2019
  • August 2, 2019 - August 16, 2019
  • September 27, 2019 - October 11, 2019
  • November 22, 2019 - December 6, 2019
  • February 14, 2020 - February 28, 2020
  • April 10, 2020 - April 24, 2020
  • June 5, 2020 - June 19, 2020
  • July 31, 2020 - August 14, 2020
  • September 25, 2020 - October 9, 2020
  • November 20, 2020 - December 4, 2020

Kingdom Builder[edit]

Kingdom Builder from Super Mario Run
Kingdom Builder
See also: List of buildings and decorations in Super Mario Run

In Kingdom Builder, players can place down various different buildings and decorations into the Mushroom Kingdom, rebuilding the area however they like. While most items are only aesthetic, some items can be used to obtain coins, Rally Tickets, new characters, or access bonus courses. Objects can be obtained by buying them with coins in the in-game shop, the Bonus Game in Remix 10, and from giveaways during special events. The player can also watch the Toads of the kingdom move around and interact with the various buildings.

Items have two types: Decorations and Buildings. Decorations are small portions of an environment, that can be placed on grassy patches of land. Examples of decorations include trees, flowers, topiaries, and Slanted Rocks. They can only take up one space per item. Buildings are larger and more specialized than decorations, generally being artificial. They can only be placed on specific plots of dirt. Examples of buildings include Toad Houses, pipes, statues, and blocks. Some buildings are larger than others, requiring a 1x2 space or a 2x2 space of dirt in order to be placed. Note that these general statements are not hardline: Banana Statues are decorations, and Cherry Blossom Trees are buildings.

After tapping the Build button on the lower right corner of the screen, the player has the ability to place down items, move existing items around, or put away items. Each of these modes is entered through a specific button, and spots that mode is applicable to with are temporarily marked with yellow squares. Placing items first requires picking one from the menu, putting items away only requires picking an existing item, and moving items has the player pick an existing item then a destination. If one or more Toads are interacting with a building, they move with the building. Similarly, if a building is put away while one or more Toads are interacting with it, the Toads disappear. (This does not remove the Toads from the kingdom.) If a item is moved to the same spot as another item, both items swap places. Additionally, the player can use the "Clear Area" button from the Put Away menu to put away every item in an Area at the same time.

Thwomps block certain plots of dirt, preventing buildings from being placed where they stand until the Thwomps are destroyed using Hammers. These are one use items obtained by completing each world in World Tour. Later in the game, Thwomp Statues become available as normal buildings. These are mechanically identical to Thwomps, except they are buildings and therefore can be moved or put away.

The player can interact with the Toads and items they have placed by tapping them. If a Toad is tapped, it bounces into the air. Items respond by slighting shrinking then rebounding to slightly grow, then settle back at the base size. Tapping on a building in most cases also bounces any Toads next to or on top of that building. A rare few decorations and buildings have special effects when interacted with, such as blowing away the seeds of Dandelions or causing a Boo Statue to briefly hide its face. Toads may also carry coins while standing next to a building. These coins can be collected by tapping on the Toad or the building.

There is also a subgroup of buildings called Special buildings. Special buildings are generally interactive or produce some special effect that normal buildings do not have. ? Blocks reward the player with coins or Rally Tickets, Bonus Game Houses allow the player to play minigames to gain coins or Rally Tickets. Both of these go on a cooldown timer after being used, during which tapping them has no useful effect. Bonus Game Houses show a timer until they can be used. This cannot be circumvented by putting away the building and placing it again. Certain pipes allow access to Special Courses. The house of a character unlocks them as a playable character when placed, but have no further effect. While the player can have a large number of most items, they can ususally have only one of special building. Only ? Blocks and Rainbow Bridges can be obtained in multiples. Some special buildings are placed in locations exclusive to them: these occur automatically when they are purchased and cannot be put away. Special buildings can only be obtained from the Shop, and not through any other source. In menus, special buildings have a tab separate from non-special buildings.

At the start, only one Area of the kingdom is available to place objects on, consisting of just a single screen in front of Peach's Castle. However, when the player purchases a Rainbow Bridge, it is automatically placed to add another Area to the kingdom. Each new Area contains more space for items and Thwomps occupying some of that space. The player can scroll to different Areas by swiping across the screen in direction to move in. The game has to fully load before the screen can scroll all the way to the breakpoint that swaps areas; if loading has not finished, if the player swipe does not go far enough, or if that Area has not been added to the kingdom, then the camera snaps back to the current Area. There five Rainbow Bridges to buy, and six Areas in total.

The Mushroom Kingdom serves as the game's main menu, with button and Warp Pipe user interface elements to move to the game's other menus. These can be hidden by tapping on a empty space. The player can also zoom in and out by stretching or pinching the screen, respectively. The player cannot scroll between screens while zoomed in, and the Build button causes the game to zoom out fully when pressed.

Shop[edit]

Toad runs a Shop where the player can spend the accumulated coins from World Tour, Toad Rally, and Kingdom Builder to purchase items. Decorations, Buildings, and Special are separate tabs. Most items found within the Shop require the player to have a certain number of Toads, sometimes of specific colors, in order to unlock the ability to buy them. This unlock only cares about if the player has ever met or exceeded the listed total; dropping below that number of that color or in total does not prevent the player from making a purchase. Pop-ups appear after each Toad Rally run, which indicate progression toward the next special building. Additionally, Toad sometimes announces if there are new items available to buy.

Special courses[edit]

If the player collects all of the Pink, Purple, or Black Coins within each of the first 24 courses of World Tour, they unlock the ability to purchase a corresponding colored pipe from the Shop in Kingdom Builder mode. These are special buildings that cost 0 coins. When these pipes are interacted with, the player can access a Special course. Pink Coins unlock the Pink Coin Pipe, which leads to Chase the Snaking Coins. Purple Coins unlock the Purple Coin Pipe, which leads to Piranha Plant Field. and Black Coins unlock the Black Coin Pipe, which leads to Make the Cut!. Only one of each pipe can be purchased.

These courses are played in World Tour rules, with four caveats. One is that the pop up for entering a Special course does not have the option to change characters. The player must select their character before tapping on the pipe. The next is that each course only has one kind of color coin available, the same color coins that were collected to unlock the Pipe. The third is that the game does not permanently track the color coins collected in a Special Course. These color coins are still worth 10 coins, but it means the coins are not added to the menu showing all of the color coins collected across every course. The fourth is that none of these courses can be played in Easy Mode.

Enemies and coins are tracked as though the player were playing World Tour. However, technically the coins are collected outside of World Tour, and therefore do not count toward World Tour missions.

In addition, if all of the Black Coins are collected in each of the nine courses in World ★, the Gold Star Pipe will be unlocked. It leads to a fourth special course, Red Block Run.

Pipe Name Environment Unlock criteria
Super Mario Run pink pipe Chase the Snaking Coins Underground Collecting all Pink Coins in the first six worlds unlocks the Pink Coin Pipe, which grants access to this course.
Super Mario Run purple pipe Piranha Plant Field Ground Collecting all Purple Coins in the first six worlds unlocks the Purple Coin